Raid Preparations & Essentials


Last vetted: Season of the Worthy

This guide will be updated with the ever evolving raid meta.

It's meant to highlight the weapons you should obtain prior to running a raid and some tips for total raid newbies. Check with your raid lead if unsure of anything. Weapon recommendations are based on tactics used by the clan which might differ from public lfg's.

General Guidelines

  • Avoid using double primary or double energy weapons. Use a combination of primary and energy for your 1st and 2nd weapon slots (top to bottom).
  • Use your energy weapons on majors (orange/yellow health bar enemies) and preferably a matching element if they have a shield.
  • Always use your heavy or energy weapons on a boss. Only use your primary if you're out of ammunition on your other weapons.
  • Except for Xenophage, avoid using Machine Gun for boss damage. Use the weapons recommended below.
  • Stand in a Well of Radiance if you see one. It increases your damage done and continuously heals you. Take note not to shoot at the sword in the middle of the well as it blocks your shots.
Well of Radiance
  • Move into a Ward of Dawn (a purple dome also commonly referred to as bubble) briefly and get out. Going into a bubble grants you a damage increase buff. Ensure you are not shooting at something outside the bubble while inside. Move out to engage the enemy.
Ward of Dawn aka Bubble

Most Effective Boss Weapons

Spend some time to obtain the following heavy weapons. Throw on a Boss spec mod on the non exotic weapons.

  • Whisper of the Worm
  • Xenophage
  • Sword with the Whirlwind Blade perk. Easily farm-able sources includes:
    • Turning Crucible tokens to Lord Shaxx for a Steel Sybil Z-14
    • Night Terror from The Moon


Not as important as the ones above or are more difficult to obtain.

  • 120 RPM Grenade Launcher with Spike perk
  • Mountaintop
  • Wendigo-GL3
  • Izanagi's Burden
  • D.A.R.C.I.

Load-out Tips By Raids

Garden of Salvation

Crown of Sorrows

  • Heavy > Xenophage or 120 RPM Grenade Launcher with Spike perk
  • Solar energy weapon for Hive Wizards at the final 2 encounters

Scourge of the Past

Last Wish

  • Heavy > Sword with the Whirlwind Blade perk
  • Put on Taken Spec weapon mods or Transcendent Blessing armor mods if you have them

Eater of Worlds

  • Solar energy weapon in the 1st encounter to deal with Shielded Cabal
  • Void energy weapon in the final 2 encounters after dropping down to deal with Shielded Vex
  • Heavy > Whisper of the Worm, Xenophage or 120 RPM Grenade Launcher with Spike perk

Spire of Stars


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